The First Person "Mafia" Mutiplayer Shooter Game set in 1930's
Current status: Pre-Alpha (and looking for funding)

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Suits or Raincoats?

Mafia versus Detectives

Mafia-Times is the first mafia themed multiplayer shooter game set in 1930’s and you can choose a Mafia or Detective team. The core gameplay is Team Deathmatch, but we are also looking into other classic shooter gameplay (with our own approach) e.g. Capture the Loot, where you have to steal moneybags, gold bars and more from the other team. TL:DR; We will be heading back to the ‘old skool’ shooter genre. 

Just pick up a gun. Aim. Shoot. Score points and don’t get hit.

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Although we are working on a shoe string budget, we are working hard to make our dream come true. Nevertheless we want to share our game development experience with you and definitely would like to hear from you, your ideas, tips and feedback on Mafia-Times’ gameplay, game mechanics and more.

So, if you want, sign up to become part of the family and have a go during play test.

Game Level Design

Here's an idea of what we are aiming for ...

We have some cool “shoot-out” game scene ideas, that we took for inspiration, … Think about the infamous train station staircase shootout in the Untouchables film starring Kevin Costner and Sean Connery. We have more ideas, but if you any interesting “shoot-out” map ideas or any other thoughts that might be a fantastic add-on to Mafia-Times, please, contact us and we will see if we can make it happen in the game.

Gallery

Take a peek inside ... photos, images, video's

Wanted: Testers & Support

And we are also looking for extra team members .. with game development skills

Developer Diary

Short stories and information about our game development experience and related topics.

How did we meet?

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About us

A short background story about us and how it got started

Mafia-Times had been laying on the shelf for a couple of years … and when a group of friends came back together, we thought it would be “a good idea” to finally pick up where we left off.

Our core team is now a collaboration of senior game developers and experienced game designers who have earned their stripes within the game industry and worked on games such as Killzone, Penarium in collaboration with Team17 (Worms) and even one was a distributor for Unity game engine – we also other experts such as designers, modellers, marketing, sales, testers and more friends who help us out.

Now in the middle of proving our game demo to potential investors or even thinking about kickstarting stuff …  We hope we can get some money in, to not only pay for game production costs, but also create video game jobs for people who also seek a job and unique and high quality game IP
 … starting with Mafia-Times.

So, if you want to help, support, work with us, finance, invest, share ideas …
Let us know.

On behalf of the Mafia-Times team

Richard, Andre, Maikel, Guus, Rick, Jeffry, Alexander, Vincent, Xander, Tibor, Tom and many others in our extensive supporters and game network.

What do other say?

Altough we are just starting out, this is the response so far ...

"Wow - looks just like Hollywood quality"
Power Unlimited
Game Magazine
"Can you please enter your game for the Dutch Game Awards ?"
Dutch Game Awards
A few years back
"When can I play?! When can I play?"
Gamers
Who want to play test 🙂
"Looks like a game I can' refuse"
Al Capone
Original Gangster
"What? There is no first person shooter mafia themed game?"
Surprised Game Producers
At Gamescom
"What?! This is your demo? This way more than we ever had for our pitch - this is definitely a hit."
Paul Deetman
CEO Keoken Interactive