First Person Mutiplayer Shooter Game set in 1930's
Current status: Pre-Alpha (and looking for funding)
Suits or Raincoats?
Mafia-Times is the first mafia themed multiplayer shooter game set in 1930’s and you can choose a Mafia or Detective team. The core gameplay is Team Deathmatch, but we are also looking into other classic shooter gameplay (with our own
approach) e.g. Capture the Loot, where you have to steal moneybags, gold bars and more from the other team. TL:DR; We will be heading back to the 'old skool' shooter genre. Just pick up a gun. Aim. Shoot. Score points and don't get
A quick update on what we are working on so far ...
Our goal is to create the first Mafia themed first person shooter bringing back classic game play,
with immersive world locations and references to mafia films and classic shoot-outs.
We have some cool "shoot-out" game scene ideas, that we took for inspiration, ... Think about the infamous train station staircase shootout in the Untouchables film starring Kevin Costner and Sean Connery. We have more ideas, but if you any interesting "shoot-out" map ideas or any other thoughts that might be a fantastic add-on to Mafia-Times, please, contact us and we will see if we can make it happen in the game.
Here are some screenshots:
With Mafia-Times we want to create an immersive multiplayer first person shooter experience in the Mafia game genre. Think less cliché Godfather and more Gangster Squad.
Our main goal regarding gameplay is easy access, just pick up a gun and shoot. We tend to keep the learning curve low, bringing back classic gameplay, no fancy stuff with all kinds of options. Just play as you go.
An action packed game with Tommyguns, explosions, diving through windows, taking cover behnd taxi cabs, cars, dodging richocet bullets, ... and more.
Steal money from the opposing team's vault or safe and bring the moneybags and other loot back to your own safe.
Our ideas for the maps range from Chicago streets, New York, roofstops, shipyard docks, western towns ...
We are looking game testers, supports and 'family' members ...
A good game is something that needs to be tested, over and over again. We don't think that we have all the know-how, so for us the most important thing is, is that we would like to hear from you if the gameplay, maps, game mechanics, animations
etc. actually works and what other stuff e.g. gameplay, weapons, scenario's you would like to see within the game.
So if you feel up to alpha-beta-zeta-test the game?
Mafia-Times had been laying on the shelf for a couple of years ... and when a group of friends came back together, because some of them lost their job, we thought it would be "a good idea" to finally pick up where we left off.
Our core team is now a collaboration of senior game developers and experienced game designers who have earned their stripes within the game industry and worked on games such as Killzone, Penarium in collaboration with Team17 (Worms) and even one was a distributor for Unity game engine - we also other experts such as designers, modellers, marketing, sales, testers and more friends who help us out.
Now in the middle of proving our game demo to potential investors or even thinking about kickstarting stuff ... We hope we can get some money in, to not only pay for game production costs, but also create video game jobs for people
who also seek a job and unique and high quality game IP
... starting with Mafia-Times.
So, if you want to help, support, work with us, finance, invest, share ideas ...
Let us know.
On behalf of the Mafia-Times team
Richard, Andre, Guus, Tibor, Maikel, Rick, Jeffry, Alexander, Snez, Vincent and many others in our extensive supporters and game network
Altough we are starting out, this is the response so far ...
"Wow - looks just like Hollywood quality"
"Can you please enter your game for the Dutch Game Awards ?"
"When can I play?! When can I play?"
"Looks like a game I can' refuse"
"What? There is no first person mafia game?"
"Wait? This is your demo? This way more than we ever had for our “Deliver us the Moon” demo - this is definitely a hit."
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