Mafia-Times is the first mafia themed multiplayer shooter game set in 1930’s
TL:DR; We will be heading back to the ‘old skool’ shooter genre:
“Just pick up a gun. Aim. Shoot. Score points and don’t get hit.”
Capture local, national and international areas and territories with your family.
Introducing a thrilling multiplayer game where you become part of a mafia family and aim to conquer the world of organized crime. As a first-person shooter, you’ll strategize with your team to capture and defend various areas, districts, cities, and locations inspired by classic Mafia themes and scenarios. Your ultimate goal is to climb the international ladder of mafiosi and outcompete other families for the top spot. Get ready to immerse yourself in the dangerous, gritty world of the Mafia and lead your family to victory.
this is your chance to relive and to revive them
America, Europe, Latin continents, cities and locations e.g. Italian village, New York City, Chicago Train stations, hotels, rooftops, western towns, farms, shipyards, docks, factories … you name it.
Various objectives: capture the loot, protect the don, last man standing, heist, capture territory, team death match and many more to come …
Each completed and captured district will benefit your team, your family. Think of the financial district, makiing you rich, the harbour to get you anywhere, industries to upgrade weapons, vehicles and more …
There will be multiple ways to improve your character as Mafia-Times is skill and “family” suad based.
“We are a group of senior game developers and would like to call ourselves: ‘Wireheads Interactive ‘
(an INDIE/AAA video game company).
We have a strong independent character – HENCE THE NAME “INDIE-AAA” – our focus is on creating high-end quality game IP combined with visual stunning action packed gaming experiences.
you can choose join or create a mafia family team.
The core gameplay is that you and your family need to conquer the world of mafia.
Mafia-Times had been laying on the shelf for a couple of years … and when a group of friends came back together, we thought it would be “a good idea” to finally pick up where we left off.
Our core team is now a collaboration of senior game developers and experienced game designers who have earned their stripes within the game industry and worked on games such as Killzone, Penarium in collaboration with Team17 (Worms) and even one was a distributor for Unity game engine – we also have a great extensive network of other experts such as designers, modellers, marketing, sales, testers and other great friends who help us out.
Now in the middle of proving our game demo to potential investors or even thinking about kickstarting stuff … We hope we can get some money in, to not only pay for game production costs, but also create video game jobs for people who also seek a job and unique and high quality game IP
… starting with Mafia-Times.
So, if you want to help, support, work with us, finance, invest, share ideas …
Let us know.
On behalf of the Mafia-Times team:
Richard, Andre, Maikel, Guus, Rick, Jeffry, Alexander, Vincent, Xander, Tibor, Tom, Jord and many others in our extensive supporters and game network.